10/2023 - Current
I'm working on the Game Systems team making improvements to the UI systems and toolset. I've been able to work closely with UI designers to help improve their workflows and debugging capabilities. Currently, I'm converting our UI Editor from python to C++ in order to live edit in-game widgets to provide full WYSIWYG.
06/2022 - 01/2024
I worked at PlayStation Visual Arts as a generalist codeveloping with Naughty Dog. We were a small team working mostly independently from Naughty Dog. I gained a wide range of experience from jumping between different systems that needed to be ported over to PS5 or had new features to be added. I also became quick at being able to understand systems by reading through the code due to not being able to talk with the original system owners.
01/2024 - Current
Burn The Bodies is a co-op horror game where players go through randomly generated floors to destroy evidence of the company Eskon having any ties to the new ethereal monsters loose in the office building. It's being developed by myself, another programmer, and 3 other devs in the Unreal Engine. We have a roadmap for announcing this October and releasing early next year.
08/2021 - 04/2022
Wrench & Socket is a 3rd-person action-adventure shooter inspired by Ratchet & Clank that I created in solo development. This project has helped me broaden my knowledge through developing weapons, AI, saving/loading, UI, and more. It has also strengthened my experience with Unreal Engine.